Vexil.
Farsen Geist punches a Vexillian soldier in the face who just tried to stab him in the stomach with a shortsword.
The younger Geist cousin gets the satisfaction of seeing the enemy soldier stumble backwards, clutching at his broken nose.
Farsen follows that with a kick to the groin of the soldier, who groans when he drops to the ground. A groan that's short lived as one of the Geist guards stabs him in the throat and neck with his sword.
The younger of the two Geist cousins takes a deep breath and looks around at the surrounding chaos. Where basically a full on battle is taking place amongst the trees, between the mercenary army the Geist cousins have gathered, and the Vexillian army elements, here in the very north of the city-state.
Farsen spots his older cousin Gamil nearby, pick up a Vexillian soldier, and give the enemy soldier a bear hug.
Both the Geist cousins are big men, and the older Gamil the larger of the two cousins, crushes the soldier in the Vexillian army. Before delivering a headbutt to the enemy soldier.
The cousins, who though run their family's trading company. Are a rough and tumble pair, who have been taught various combat techniques since they were small children.
Gamil who was a toddler during the Battle of Vexil, and Farsen who was born just after the largest battle in The Southlands in recent history.
Know how to use their large frames to effect. And once they get a hold of someone, or hit them. The other person tends to not get up anytime soon.
Farsen picks up his sword that he dropped, and takes a quick step back, and to the side when a Vexillian soldier runs at him.
The younger Geist cousin who can see the irony of fighting his fellow countrymen. Narrowly avoids an axe swung at him.
And he slashes the charging soldier across the thigh as he runs by, cutting through the leather armour, breeches, and finally flesh, almost to the bone.
Farsen Geist moves away, leaving the wounded enemy soldier to be finished off by one of the Geist company guards keeping close to the younger of the two cousins.
"Hell" mutters Farsen Geist who flinches as there's an explosion somewhere away to the right amongst the trees.
From the corner of his vision, he sees red energy, and flames engulf some of the trees about fifty yards from where he is.
Spellcasters on both sides of the fighting are engaged with one another. And though the casting has been sporadic so far. It's been both deadly and destructive when it has happened.
The younger Geist cousin, who is warm despite the cold winters morning, here in the hill country of northern Vexil.
Looks the other way, to his left. And spots some of the Vexillian soldiers heading up a rise or small hill that way. Most likely trying to get around the Geist company guards and mercenaries.
Farsen spots a group of people already on top of the rise, and he's pretty sure he recognizes them. He nods to himself, when he spots the mercenary named Tam, who is from captain Marqand's company.
He also sees the large heavily armoured figure, along with the deformed looking troll, which is infact an ork, not that he knows that. With the cleric named Beldane from the company led by the mercenary captain Marqand.
Farsen Geist quickly looks away from them up on top of the nearby rise, when one of his company guards shouts a warning.
The younger Geist cousin is nearly skewered by an enemy spear that's thrown his way. Farsen barely steps out of it's path. And instead it hits the mercenary who was right behind him.
Farsen Geist moves forward as more of the Vexillian soldiers charge at him, and the others with him as they continue south, away from the border, here in the hill country that makes up the border region between the city-state of Vexil and the kingdom of Girdane.
First one of the Vexillian soldiers heading up the rise drops, followed by another, then another. As the blurred and shielded Helbe the elven thief deals to them.
Two more fall over dead, before the rest of them decide to not continue up to the top of the rise where Lord Farque and those with him are.
All the same, that doesn't stop Dorc da Orc from taking one of his spears, and throwing it down the rise through the trees at the soldiers in the Vexillian army, who are now going along the western side of the small hill, hoping to outflank the Geist company guards and mercenaries further down amongst the forest.
The massive spear slams into the side of one of the soldiers in the army of the city-state of Vexil. Basically cutting him in half at the waist as the massive weapon was thrown so hard.
The spear which is near enough to ten foot long, not to mention way thicker than any spear used by a human.
Goes on to smash into another of the Vexillian soldiers heading along the side of the rise. Picking him off his feet, and slamming him into the trunk of a tree, pinning him to it, where he screams in pain as he's still alive, though not for long.
Dorc da Orc chuckles "Get some" as he looks down at his handiwork. Then the large ork grunts in disappointment, as no more of the Vexillian soldiers on the rise, are heading up the to where they are.
They're keeping towards the base of the small hill, as they try to get around the forces of the Geist cousins Gamil and Farsen.
"Spell" says Beldane the cleric who points, and they all, including Dorc da Orc, look that way, further to the west amongst the trees.
And they see another explosion rock the forest, sending bits of trees and debris mushrooming up into the clear winters sky, that's across this part of the hill country, that's the border region between the kingdom of Girdane and the city-state of Vexil.
"Mage" quietly says the powerful cleric in the church of Glaine, next to him Lord Farque nods his full helmed head in agreement.
Then Helbe the elven thief who has just reappeared next to the others, quietly says "There's a couple of them out there" he follows that in a slightly dry tone with "The Vexillians trend to have them in their army".
"Unless they directly attack us, don't worry about them" states Lord Farque who after a moments pause, dryly continues with "Which knowing them, they probably fucking will".
Both Beldane the cleric and Helbe the elven thief nods in agreement, as does Tamric Drubine the field commander. While Dorc da Orc sourly grunts.
As they all know that mages. Since they know one personally. Tend to attack everyone and anyone not on their side.
And to be honest, they're not all that picky when it comes to targeting those they're after. As they just likely to get those on their own side, caught up in their spellcasting just as much as the enemy they're attacking.
"The cousins and their mob are going to have a bad time of it" says Tamric Drubine the field commander, who then looks back to the north, then adds "Still could be worse, they could be back over the border in Girdane".
For to the north, across in southern Girdane, another warship from the kingdom's aircorp has shown up. And another one can be seen further north of that, rapidly approaching the border here in the hill country between the neighbouring nations.
"Think they'll cross?" asks Tamric Drubine or Tam as he's more commonly called by those who know him well.
Lord Farque and Helbe the elven thief both shake their heads no when they see the young field commander who hails from the feudal kingdom of Sarcrin, is looking back to the north.
The young elven noble from the island principality of Laerel, then looks to the south, and he points as he says "They won't even cross with that heading this way".
In the morning sky to the south is a warship from the Vexillian aircorp. It's about ten miles away, and will be here fairly quickly.
"Nor will they" says Lord Farque referring to the Vexillian airship in the distance to the south, he then adds "They'll concentrate on those on the ground".
The undead warlord follows that with "The aircorps on either side won't want to fuck things up".
"Which is good for them" says the highly talented elven magic user who is both a member of the royal family that rules the principality of Laerel, and a member of Lord Farque's personal council.
"Not so much for them" adds the elven masterthief who gestures down into the forest at the fighting taking place. As he refers to the mercenary army that the Geist cousins Gamil and Farsen have gathered to their cause.
"We might want to get them moving to the southwest" quietly says Lord Farque who also has the name of Draugodrottin that the people of his lands know him by.
Helbe the elven thief or prince Helbenthril Raendril to give him his full name, glances sideways at the large heavily armoured deathlord, then slightly nods his hooded head in understanding.
For the elven master assassin who is the grandson of the ruling prince of Laerel, knows that the recently reopened gold mines in the north of Vexil, are further east from where they are at the moment.
The elven practitioner of magic looks down amongst the trees at those who are fighting. And after a moment, he spots a number of people that are familiar. Including the Geist cousins Gamil and Farsen. And a bit further in front of them, their company's guard commander, Kilmas. Then Helbe the elven thief starts casting spells.
Farsen Geist looks ahead when he hears Kilmas the guard commander yell out "This way!" followed by "Hurry!".
The younger Geist cousin is just wondering why Kilmas wants to go that way, when he suddenly realizes that it's actually a pretty good idea.
As the ground looks a little more flat that way, and that the enemy have been thinned out that way too.
Farsen Geist turns to look over at his older cousin Gamil, and sees that he's already on the move that way, as he too heard the guard commander call out.
"Move!" shouts Farsen Geist to those of his company guards, along with the mercenaries with him. And he starts heading in the way that Kilmas the guard commander is already going.
The younger of the two Geist cousins starts moving away to the right, to the southwest. A Vexillian soldier who is running straight at him, with sword raised. Suddenly trips over, and falls and smacks his head on a snow covered rock.
Out of the corner of his eye, Farsen spots an enemy archer between the trees. Draw his bow back, then shoot off the arrow he has to the bow.
The shaft goes high and wide, going well clear of Farsen Geist and those running with him, as they rush to the southwest.
And though one of the mercenaries running just ahead of the younger Geist cousin, drops to the group after taking a sword stroke to the guts.
Farsen Geist along with those with him, easily overwhelm the trio of Vexillian soldiers who stand in their way.
"This way!" shouts Farsen Geist, which is repeated by his older cousin Gamil, as they head off to the southwest through the forest.
On what's a cold winters morning, here in the hill country that's the border region between the city-state of Vexil and the kingdom of Girdane.
As their mercenary army, or what's left of it. Battle elements of the army of Vexil, here in the very north of the city-state . . . . . .